Iron Danger – Shard of Time

My debut PC game as a game director. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. It is basically a gamified combat sequence animation tool (so cool)!

A lot of games market themselves as being built around a “unique” mechanic. And while 90% of the time these mechanics are not in fact unique, every so often you get one that’s the real deal, and this tactical RPG with functional time travel is certainly one of ’em.

Rock Paper Shotgun: The best game you missed in march: Iron Danger
A cinematic teaser trailer I made for the game. Music by Ilmari Hakkola.
Gameplay

Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.

Tackle challenging encounters with your party of two characters, using a variety of skills and highly interactive environments.

Maybe you will set an enemy on fire and kick them into a grain field for a proper barbeque, or set up a trap and fell a tree on top of them. The options are endless and it is you who will be deciding your own approach!

You have control over time

You have control over time

The core of Iron Danger is its unique time control mechanic. You can rewind time for up to 5 seconds whenever you want, trying different strategies and combinations of moves until you find the right one for the task at hand.

The time manipulation allows us to combine real-time combat gameplay with controls from more traditional, tactical turn-based combat games. This gives tactical combat a puzzle-like element, as you can continuously keep trying new approaches to turn impossible odds to your advantage and synchronize the actions of your characters for the perfect outcome.

You will die, but you will not fail!

World and Story

Iron Danger is set in a world of lofty fells, primeval forest, and placid lakes… as well as living gods and monsters of steel. The city of Kalevala, home of the humans who rebelled against the gods and forsook their protection, shines in the middle of this world, surrounded by towns, sea lanes and and woodlands under its protection.

But from the frozen north, a witch queen is leading her army on a quest for vengeance against the lords of Kalevala. Ancient ruins from the days when gods dwelled on the earth are opening to unleash forgotten powers, tempting humans and striving to overtake the world.

You’ll take on the role of Kipuna, a sharp-witted village girl, who becomes imbued with an ancient power that grants dominion over time and death. You must use your wits to control it as you’re drawn into the midst of a war between the city of Kalevala and the armies of the Northlanders driven by their witch queen Lowhee.

Your task is to master the power, in order to use it for mankind’s protection, while your enemies will seek to harness it in the service of total destruction.

Features

Use unique time-rewind mechanics and experience a new take on tactical combat combining best aspects of real-time and turn-based combat.

Use highly interactive environment for your advantage to succeed against impossible odds.

Adventure in a world of steampunk fantasy and meet its unique inhabitants inspired by Finnish folklore.

Fight epic boss monsters on the path to fulfill your destiny.

No grinding; character progression pace is controlled by the story and every fight matters.

15+ hours of gameplay

Reviews

PC Invasion – 90
“Iron Danger is a fun game that takes us to fantasy Finland and lets us play with time. This is a surprisingly good combination before you take interactive environments and the vibrant art style into account. If you want to play a fantasy RPG that’s lighter on the RP and heavier on G(ameplay), try this one out.”

DarkStation – 90
“From its inception to the execution, Iron Danger showcases a rare, coherent vision where everything comes together to form a unified experience, not least because of truly novel gameplay that holds it all together. I’m afraid that Iron Danger has spoiled other games in its genre for me. I can no longer imagine playing formulaic fantasy tropes with rigid combat and eternally repeated, tired systems.”

Player2 – 83
“Iron Danger feels like a breath of fresh air for CRPGs. While not a perfect game, its unique, time-based combat system is a pure joy to play with and worth the price of admission alone.”

Ainola Alive

A live visual VJ set for Meidän Festivaali celebrating Jean Sibelius and especially his wife, Aino. Together with my brother we produced visuals for 4 concerts in total.

We did not know of the performances in advance, so I built a live visual set capable of adapting to any type of music. All effects were reactive to the music being played and we could control things by hand as well during the live performance. 2 persons were required to control the visuals and keep them going at all times. It felt like playing an instrument as a member of the band. We could play off of the performers and they of us as they were encompassed by the screen.

I also designed the stage which was a first for me.

Direction:Jussi Kemppainen
Illustrations:Antti Kemppainen
Director of Photography:Toni Pasanen

Distorted Love

Director:Jussi Kemppainen 
Director of Photography:Toni Pasanen 
Gaffer:Ville Vainio 
Grip:Sami Kustila 
Animators:Jussi Kemppainen, Ilmari Hakkola, Lauri Konttori, Tuomas Gustaffson

Muuvi 2009

Shortlist

A supplementary video filmed during the video shoot.

All By Myself

A live performance of a song by Osmo Ikonen. All video material is of the actual takes.

Direction:Jussi Kemppainen
Performers:Osmo Ikonen, Petteri Sariola
Director of Photography:Toni Pasanen
Sound engineer:Niklas Nylund

Luonnonkuoret

Direction:Jussi-Petteri Kemppainen
Performers:Antti Kemppainen, Jyri Sääksjärvi, Paavo Vartiainen,
James Barnes, Heidi Kauppinen
Drivers:Tiia Arnberg, Jyrki Kemppainen

Snow

HD version

A music video for Pooma. Shot by me, my dad and brother Antti at our summer cottage during one rainy night using self-built camera wire rig and a dolly.

I actually had to shoot the cabin sections twice, because it was so dark and the image vas unusably noisy on the first go. GH5s or Alpha 7 s camera would have been a something!

YouTube version
Direction:Jussi Kemppainen
Grip:Christoffer Forssell, Juuso Kemi, Antti Kemppainen, Jyrki Kemppainen
Thanks:Jere Leskinen, Arttu Kotisara, Tuire Lukka

OMVF 2008

Honorary mention

Huudetaan

An AI remastered HD video on YouTube

A music video for Zarkus Poussa. A story about a couple who can not stop fighting but can not break up either.

The first music video I have ever directed. This made me quit my then on-going game development career and go into video production for almost 10 years.

Direction:Jussi Kemppainen
Screenplay:Jussi Kemppainen, Zarkus Poussa
Actress:Minna Puolanto
ThanksJyrki Sukula, VIA ravintola

OMVF 2006

Honorary mention