Clickwork is a state-of-the art pixel art point-and-click game engine. The toolset covers everything you need from visual programming to 3D modeling and animation tools. The goal is to be able to create the full game without having to leave Clickwork.
Silver is suite of powerful image and video editing tools, focused on camera optics, film emulsion and grain simulation. But with its built in node editor it can be anything you need it to be!
A daily habit tracker for OS X.
A daily task tracker and work logging app for iOS.
Drivers of the Apocalypse is a bonkers action driving combat game set in the apocalyptic plains.
Echoes of Somewhere is an experimental research project into using AI tools for game content creation
A collage of works from all over my career.
I modelled, textured and rigged a set of 3D versions of 2D characters created for Sanoma Pro Educational books.
My debut PC/PS5/XBOX game as a game director. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. Winner of Best Creative Achievement of the year 2020 at Finnish Game Awards.
A teaser trailer I created for my debut PC game as a game director.
I designed and created modernised versions of the classic characters in the Pikku Kakkonen children’s programming logo.
In this presentation I describe the creation of the 3D-like rigging in Adobe After Effects to produce 2D animation with hand-drawn qualities for Angry Birds Toons.