Trafficking game development blog

Footage from the game in progress. AI car mechanics and some art asset evaluations. The environment is a Google Earth capture placeholder.

This project has been my hobby for a while now. A game I am slowly working on all by myself! I set up this blog to chronicle the progress of the development.

10 latest posts from the blog:

  • Introducing our AI overlords
    by Jussi on May 29, 2022 at 16:00

    With the emergence of AI image generation tools such as Google Imagen, DALL-E 2 and Midjourney and my day job keeping me too busy to create any hobby project content myself, I thought it might be possible to create a short adventure game with the help of these AI tools.

  • First Pivot
    by Jussi on August 9, 2021 at 13:38

    My goal for this project has always been to create “mini games” under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.

  • Pushing a car into the ocean
    by Jussi on April 15, 2021 at 10:00

    In this post I will tell about the game scripting in more detail. We will start by pushing a car off of a container ship.

  • Planar Reflections and Patrol Boats
    by Jussi on February 24, 2021 at 18:26

    After modeling a small patrol boat I realised that I need real reflections in the water!

  • Isometric, large location learnings
    by Jussi on February 15, 2021 at 20:27

    After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a game that had fewer spatial limitations than adventure games usually have.

  • Very early gameplay
    by Jussi on February 12, 2021 at 20:40

    I started to work on the actual story content after making the first script for the opening act. I captured some footage of that progress.

  • Procedural tools introduction
    by Jussi on February 8, 2021 at 18:45

    I added procedural level creation tools into the mix and set up the ship level to test them!

  • Uncharted charts
    by Jussi on December 26, 2020 at 15:59

    Creating a vertical slice of the game with around 1 hour of gameplay is my goal for 2021!

  • The origins of the game
    by Jussi on December 19, 2020 at 20:18

    This is the story of how the idea for the game came to me during an 8 year period.

  • Ship location update 2
    by Jussi on December 14, 2020 at 12:59

    I did a quick pass on the ship location populating some areas.