My films / game production studio focused on creating original content.
Clickwork is a state-of-the art pixel art point-and-click game engine. The toolset covers everything you need from visual programming to 3D modeling and animation tools. The goal is to be able to create the full game without having to leave Clickwork.
Silver is suite of powerful image and video editing tools, focused on camera optics, film emulsion and grain simulation. But with its built in node editor it can be anything you need it to be!
An online play-test for a board game I have been designing. This is an experiment to see if a strategy computer game design idea I had would work as a board game adaptation. To test the game rules, pacing and balancing, I created an online playable version of it, making this a computer game adaptation…
A daily habit tracker for OS X.
A daily task tracker and work logging app for iOS.
Drivers of the Apocalypse is a bonkers action driving combat game set in the apocalyptic plains.
Echoes of Somewhere is an experimental research project into using AI tools for game content creation
I modelled, textured and rigged a set of 3D versions of 2D characters created for Sanoma Pro Educational books.
An album cover for a Finnish rock album from Olavi Uusivirta.
The title sequence for a Finnish TV show Aallonmurtaja.
I designed and created modernised versions of the classic characters in the Pikku Kakkonen children’s programming logo.
A set of 3D versions of 2D characters created for Lightneer.
A live visual VJ set for celebrating Jean Sibelius and especially his wife, Aino. Together with my brother we produced visuals for 4 concerts in total.
A video installation of Michael Jackson created for Kiasma Museum of Contemporary Art.