Angry Birds Toons Rigging

My Angry Birds rig presentation at Adobe booth at IBC

In this presentation I describe the creation of the 3D-like rigging in Adobe After Effects to produce 2D animation with hand-drawn qualities for Angry Birds Toons.

Check out the end result while you are at it:

A short movie that introduces a new bird into the flock.

Meet the Pink Bird

Technical direction for a TV show based on the Angry Birds mobile game.

Angry Birds Toons

Interviews

Adobe: How did Rovio Animation get started?

Kemppainen: After Rovio’s amazing success in mobile gaming, the company decided to expand its offerings to include more entertainment and publishing offerings. I founded a studio in 2007 named Kombo, which Rovio purchased in 2010. I then became one of the co-founders of Rovio Animation and was responsible for creating an Adobe After Effects rigging system for the characters in the Angry Birds Toons cartoon.

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Bloopers

Blooper reel

Meet the Pink Bird

AB Pink Bird Short

A short movie that introduces a new bird into the flock.

For this my role again was the technical director. I was in charge of the character rigs and the development of the full studio animation pipeline from layouts to final image.

Angry Birds Space Intro

AB Space trailer

An intro / trailer created for the Angry Birds Space -game.

For this my role again was the technical director. I was in charge of the character rigs and the development of the full studio animation pipeline from layouts to final image.

Angry Birds Wreck the Halls

AB Holiday greetings video

A fun little Christmas themed Angry birds holiday greetings video.

Another Angry Birds short I worked on. For this my role again was the technical director. I was in charge of the character rigs and the development of the full studio animation pipeline from layouts to final image.

Angry Birds Seasons Ham’o’ween

AB Seasons Ham’o’ween short film

A short movie to accompany a halloween themed update for Angry Birds Seasons.

This was my first project at the new internal Rovio animation studio. I did the technical direction, character rigs and a bunch of compositing for this piece.

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