This was the first game project I ever worked on full-time.
I mostly worked on the 3D assets for the game: tanks, soldiers, weapons and structures. But I also created the UI and terrain textures.
World War II in Southern Europe, 1943: the struggle for Europe is at a critical point. Special forces are urgently needed, and you're going to lead a platoon of them. But be prepared for full immersion: one look at the painstakingly researched uniforms, weapon types, and locations, and you'll be itching to get on the battlefield. With intuitive controls and nearly innumerable variables in gameplay, Pathway to Glory is like any great game - it takes a moment to learn, and a lifetime to master. PATHWAY TO GLORY is the most anticipated N-Gage title for 2004, and rightly so - it's built to deliver more depth in detail, emotion, and playing experience than any other mobile game made before.
Retrospective
The Finnish RedLynx was a trusted developer for Nokia that created four games for the N-Gage: Pathway to Glory, Pathway to Glory: Ikusa Islands, High Seize and Reset Generation. They were all in-depth strategy games that gathered praise from reviewers. Funding from Nokia laid a strong foundation for the studio’s success. Later known as Ubisoft RedLynx, the developer has sold more than 6 million copies of its Trials game series.
Considering their mobile phone platform, RedLynx’s games were major productions. They involved plenty of voice acting, music and cinematography. The N-Gage had a small screen and modest performance, so the cinematic extras were used to make the games feel larger.
Awards & nominations

Gamespot best and worst of 2004
Best N-Gage game: Runner-up

Pelit magazine games of the year 2004
Best hand-held game of the year 2004: Winner
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Renders
