Iron Danger – Shard of Time

My debut PC / Console game as a game lead. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. It is basically a gamified combat sequence animation tool (so cool)!

Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.

Tackle challenging encounters with your party of two characters, using a variety of skills and highly interactive environments.

Maybe you will set an enemy on fire and kick them into a grain field for a proper barbeque, or set up a trap and fell a tree on top of them. The options are endless and it is you who will be deciding your own approach!

You have control over time

You have control over time

The core of Iron Danger is its unique time control mechanic. You can rewind time for up to 5 seconds whenever you want, trying different strategies and combinations of moves until you find the right one for the task at hand.

The time manipulation allows us to combine real-time combat gameplay with controls from more traditional, tactical turn-based combat games. This gives tactical combat a puzzle-like element, as you can continuously keep trying new approaches to turn impossible odds to your advantage and synchronize the actions of your characters for the perfect outcome.

You will die, but you will not fail!

World and Story

Iron Danger is set in a world of lofty fells, primeval forest, and placid lakes… as well as living gods and monsters of steel. The city of Kalevala, home of the humans who rebelled against the gods and forsook their protection, shines in the middle of this world, surrounded by towns, sea lanes and and woodlands under its protection.

But from the frozen north, a witch queen is leading her army on a quest for vengeance against the lords of Kalevala. Ancient ruins from the days when gods dwelled on the earth are opening to unleash forgotten powers, tempting humans and striving to overtake the world.

You’ll take on the role of Kipuna, a sharp-witted village girl, who becomes imbued with an ancient power that grants dominion over time and death. You must use your wits to control it as you’re drawn into the midst of a war between the city of Kalevala and the armies of the Northlanders driven by their witch queen Lowhee.

Your task is to master the power, in order to use it for mankind’s protection, while your enemies will seek to harness it in the service of total destruction.

Features
  • Use unique time-rewind mechanics and experience a new take on tactical combat combining best aspects of real-time and turn-based combat.
  • Use highly interactive environment for your advantage to succeed against impossible odds.
  • Adventure in a world of steampunk fantasy and meet its unique inhabitants inspired by Finnish folklore.
  • Fight epic boss monsters on the path to fulfill your destiny.
  • No grinding; character progression pace is controlled by the story and every fight matters.
  • 15+ hours of gameplay

Aallonmurtaja

Aallonmurtaja Title Sequence Written, Directed & Cinematography by Tero Ahonen Assisted by Jesse Pyysalo Edited by Jussi-Petteri Kemppainen & Tero Ahonen Music by Antony Bentley & Mikko Joensuu Client: Warner Bros. International Television Production Finland Aallonmurtaja TV series directed by Mika Kurvinen Premiere 2.9. at C More Suomi, MTV3, MTV

Julkaissut Tero Ahonen Torstaina 31. elokuuta 2017

Title sequence for a Finnish TV show aallonmurtaja. Directed by Tero Ahonen.

Ainola Alive

A live visual VJ set for Meidän Festivaali celebrating Jean Sibelius and especially his wife, Aino. Together with my brother we produced visuals for 4 concerts in total.

We did not know of the performances in advance, so I built a live visual set capable of adapting to any type of music. All effects were reactive to the music being played and we could control things by hand as well during the live performance. 2 persons were required to control the visuals and keep them going at all times. It felt like playing an instrument as a member of the band. We could play off of the performers and they of us as they were encompassed by the screen.

I also designed the stage which was a first for me.

Direction:Jussi Kemppainen
Illustrations:Antti Kemppainen
Director of Photography:Toni Pasanen

Angry Birds Toons Rigging

In this presentation I describe the creation of the 3D-like rigging in Adobe After Effects to produce 2D animation with hand-drawn qualities for Angry Birds Toons.

Adobe: How did Rovio Animation get started?

Kemppainen: After Rovio’s amazing success in mobile gaming, the company decided to expand its offerings to include more entertainment and publishing offerings. I founded a studio in 2007 named Kombo, which Rovio purchased in 2010. I then became one of the co-founders of Rovio Animation and was responsible for creating an Adobe After Effects rigging system for the characters in the Angry Birds Toons cartoon.

provideocoalition.com

Missä Kuljimme Kerran

It is an historical movie set in Helsinki in the period from 1905 until 1944. Among its motifs are the often vain search for happiness, love and prosperity. It tells the stories of the aristocratic Lilliehjelm family, the middle-class Widing family and the poor Kajander family from the Finland’s independence through the Civil War and the Roaring Twenties, and ending during the Second World War.

Cosmic Avenger

A short animated film about 2 mail-robots that encounter an abandoned package. I was contacted by the director duo Mariko & Ismo after they had seen my music video Pieni ja Ihmeellinen. They loved its style and wanted to create an animated movie using the same visual style.

This time we went even bolder with matching various animation styles and we introduced traditional stop motion puppet animation and servo controlled robots. We also expanded our use of costumed live action elements as parts of puppets.

Distorted Love

Director:Jussi Kemppainen 
Director of Photography:Toni Pasanen 
Gaffer:Ville Vainio 
Grip:Sami Kustila 
Animators:Jussi Kemppainen, Ilmari Hakkola, Lauri Konttori, Tuomas Gustaffson

Muuvi 2009

Shortlist

Luonnonkuoret

Direction:Jussi-Petteri Kemppainen
Performers:Antti Kemppainen, Jyri Sääksjärvi, Paavo Vartiainen,
James Barnes, Heidi Kauppinen
Drivers:Tiia Arnberg, Jyrki Kemppainen

Pieni ja Ihmeellinen

Direction:Jussi Kemppainen
Screenplay:Lauri Konttori
Puppets and Miniatures:Lauri Konttori, Jussi Kemppainen, Antti Kemppainen
Wardrobe:Mirkka Kallio
Gaffer:Toni Pasanen, Lauri Konttori
Grip:Antti Kemppainen, Jyrki Kemppainen
Drawings:Lauri Konttori, Tommi Ojala
Thanks:Jyri Sääksjärvi, Tero Ahonen, Riitta Kemppainen
Roosa Saarinen, Alex Keskitalo, Vanessa Riki, Markus Kallio
Topi Kemppainen, Anna Kemppainen, Mikko Haapala, Arttu Kotisara

Muuvi 2007

Audience choice

Snow

Direction:Jussi Kemppainen
Grip:Christoffer Forssell, Juuso Kemi, Antti Kemppainen, Jyrki Kemppainen
Thanks:Jere Leskinen, Arttu Kotisara, Tuire Lukka

OMVF 2008

Honorary mention

Non Stop Living

Video content for Nokia Non Stop Living website.

Direction:Jussi Kemppainen
Audio:Ilmari Hakkola
Art Direction:Marko Vuorensola
Production:Cao Quintas

Cannes Lions 2008

Shortlist

Vuoden huiput 2007

Honorary mention

The FWA

Site of the Day 8.10.2007