Work History


Principal VFX artist

2015 – 2016, 2024 –

VFX lead position on Max Payne 1 & 2 remake.
Cinematic VFX on Quantum Break.

Projects at Remedy
Mainframe industries

Lead VFX artist

2021 – 2024

VFX lead position on Pax Dei. A vast social sandbox MMO.

Projects at Mainframe

Pax Dei

Action Squad Studios

Game director

2016 – 2021

At Actions Squad Studios I led the production of Iron Danger: Shard of Time, a tactical puzzle combat game.

Projects at Action Squad
Dinosaurs Are Better


2014 – present

My films / game production studio focused on creating original content.

Projects at dAb

Co-founder, creative director

2015 – 2017

VAU is a visual automation company focused on video automation tools.

Projects at VAU

Virtual Traveller

Slush 2015


3D artist


I worked at Supercell as a graphics consultant on Spooky Pop.


Technical director, art director

2011 – 2014

At Rovio I was the technical director and founder of Rovio Animation studio and art director at LVL11 prototyping department.

Projects at Rovio
Studio Kombo


2007 – 2011

Kombo was an animation studio founded by me, Lauri Konttori, Salla and Ilmari Hakkola.

Projects at Kombo

3D artist

2003 – 2007

At Redlynx I worked on a few N-Gage titles and one PSP game.

Projects at Redlynx

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