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Jussi-Petteri Kemppainen Portfolio

Jussi-Petteri Kemppainen Portfolio

Selected works by Jussi-Petteri Kemppainen

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Category: VAU

Posted on November 29, 2016November 2, 2020

Virtual Traveller

A promotional video created for https://virtualtraveller.com/

The video is actually created to be functional in 360 VR.

Posted on November 17, 2015October 29, 2020

Slush 2015

My company, VAU, produced the visuals and the tools for all the stages at Slush 2015.

Recent blog posts

Planar Reflections and Patrol Boats
24 February 2021 - Jussi
Planar Reflections and Patrol Boats

After modeling a small patrol boat I realised that I need real reflections in the water! Read more...

Isometric, large location learnings
15 February 2021 - Jussi
Isometric, large location learnings

After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a… Read more...

Very early gameplay
12 February 2021 - Jussi
Very early gameplay

I started to work on the actual story content after making the first script for the opening act. I captured some footage of that progress. Read more...

Procedural tools introduction
8 February 2021 - Jussi
Procedural tools introduction

I added procedural level creation tools into the mix and set up the ship level to test them! Read more...

Uncharted charts
26 December 2020 - Jussi
Uncharted charts

Creating a vertical slice of the game with around 1 hour of gameplay is my goal for 2021! Read more...

The origins of the game
19 December 2020 - Jussi
The origins of the game

This is the story of how the idea for the game came to me during an 8 year period. Read more...

Ship location update 2
14 December 2020 - Jussi
Ship location update 2

I did a quick pass on the ship location populating some areas. Read more...

Evaluating asset packs
13 December 2020 - Jussi
Evaluating asset packs

I stumbled upon some high quality asset packs that were close enough in art style to what I was going for that I figured I'd… Read more...

Apple Silicon M1 vs Intel i5 & i9 vs AMD 3960X
8 December 2020 - Jussi
Apple Silicon M1 vs Intel i5 & i9 vs AMD 3960X

I decided to get the new MacBook Pro M1. Here is how it compares to the Mac it is set to replace and my Threadripper. Read more...

Finding reference for a Hongqi CA72
4 December 2020 - Jussi
Finding reference for a Hongqi CA72

One puzzle in the game revolves around a classic chinese car Hongqi CA72. So I will need to model it for the game. Read more...

Key locations of the game
27 November 2020 - Jussi
Key locations of the game

I have been scouting the map of New York and I think that I have found the key locations the game will take place in Read more...

A bit about the story
26 November 2020 - Jussi
A bit about the story

A brief introduction to the beginning of the game. Read more...

Pro tip: Read your competitors’ bad reviews
17 November 2020 - Jussi
Pro tip: Read your competitors’ bad reviews

One great game design trick I heard was that in order to get an idea what your audience expects, is to read bad reviews from… Read more...

Container modeling
9 November 2020 - Jussi
Container modeling

A quick little update on a new model I whipped up. A cargo container. Read more...

Lifeboat 3D modeling
6 November 2020 - Jussi
Lifeboat 3D modeling

This week I modeled a lifeboat. Take a look at how it went! (Spoiler: it went great.) Read more...

Storytime
31 October 2020 - Jussi
Storytime

I am used to spitballing storylines together with people. But doing it by myself is making it hard for me to get the engine running.… Read more...

Shallow waters
25 October 2020 - Jussi
Shallow waters

It has been a slow week for the project. But I managed to squeeze in some time to add water / rigidbody interactions and test… Read more...

Discord
20 October 2020 - Jussi
Discord

I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy… Read more...

Intermission
14 October 2020 - Jussi
Intermission

Please visit the cafeteria for refreshments Read more...

Player character & cloth simulations
14 October 2020 - Jussi
Player character & cloth simulations

Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast… Read more...

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