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Jussi-Petteri Kemppainen Portfolio

Jussi-Petteri Kemppainen Portfolio

Selected works by Jussi-Petteri Kemppainen

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Category: RedLynx

Posted on November 12, 2007November 2, 2020

Warhammer 40 000 Squad Command

Gameplay footage of Warhammer 40 000 Squad Command for the PSP.

A cutscene from Warhammer 40 000 Squad Command.

Posted on November 17, 2004October 31, 2020

Pathway To Glory

This was the first game project I ever worked on full-time. I also worked on the sequel and 2 other N-Gage games at RedLynx.

Recent blog posts

Planar Reflections and Patrol Boats
24 February 2021 - Jussi
Planar Reflections and Patrol Boats

After modeling a small patrol boat I realised that I need real reflections in the water! Read more...

Isometric, large location learnings
15 February 2021 - Jussi
Isometric, large location learnings

After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a… Read more...

Very early gameplay
12 February 2021 - Jussi
Very early gameplay

I started to work on the actual story content after making the first script for the opening act. I captured some footage of that progress. Read more...

Procedural tools introduction
8 February 2021 - Jussi
Procedural tools introduction

I added procedural level creation tools into the mix and set up the ship level to test them! Read more...

Uncharted charts
26 December 2020 - Jussi
Uncharted charts

Creating a vertical slice of the game with around 1 hour of gameplay is my goal for 2021! Read more...

The origins of the game
19 December 2020 - Jussi
The origins of the game

This is the story of how the idea for the game came to me during an 8 year period. Read more...

Ship location update 2
14 December 2020 - Jussi
Ship location update 2

I did a quick pass on the ship location populating some areas. Read more...

Evaluating asset packs
13 December 2020 - Jussi
Evaluating asset packs

I stumbled upon some high quality asset packs that were close enough in art style to what I was going for that I figured I'd… Read more...

Apple Silicon M1 vs Intel i5 & i9 vs AMD 3960X
8 December 2020 - Jussi
Apple Silicon M1 vs Intel i5 & i9 vs AMD 3960X

I decided to get the new MacBook Pro M1. Here is how it compares to the Mac it is set to replace and my Threadripper. Read more...

Finding reference for a Hongqi CA72
4 December 2020 - Jussi
Finding reference for a Hongqi CA72

One puzzle in the game revolves around a classic chinese car Hongqi CA72. So I will need to model it for the game. Read more...

Key locations of the game
27 November 2020 - Jussi
Key locations of the game

I have been scouting the map of New York and I think that I have found the key locations the game will take place in Read more...

A bit about the story
26 November 2020 - Jussi
A bit about the story

A brief introduction to the beginning of the game. Read more...

Pro tip: Read your competitors’ bad reviews
17 November 2020 - Jussi
Pro tip: Read your competitors’ bad reviews

One great game design trick I heard was that in order to get an idea what your audience expects, is to read bad reviews from… Read more...

Container modeling
9 November 2020 - Jussi
Container modeling

A quick little update on a new model I whipped up. A cargo container. Read more...

Lifeboat 3D modeling
6 November 2020 - Jussi
Lifeboat 3D modeling

This week I modeled a lifeboat. Take a look at how it went! (Spoiler: it went great.) Read more...

Storytime
31 October 2020 - Jussi
Storytime

I am used to spitballing storylines together with people. But doing it by myself is making it hard for me to get the engine running.… Read more...

Shallow waters
25 October 2020 - Jussi
Shallow waters

It has been a slow week for the project. But I managed to squeeze in some time to add water / rigidbody interactions and test… Read more...

Discord
20 October 2020 - Jussi
Discord

I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy… Read more...

Intermission
14 October 2020 - Jussi
Intermission

Please visit the cafeteria for refreshments Read more...

Player character & cloth simulations
14 October 2020 - Jussi
Player character & cloth simulations

Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast… Read more...

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